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Research papers, University of Canterbury Library

This thesis considers the presence and potential readings of graffiti and street art as part of the wider creative public landscape of Christchurch in the wake of the series of earthquakes that significantly disrupted the city physically and socially. While documenting a specific and unprecedented period of time in the city’s history, the prominence of graffiti and street art throughout the constantly changing landscape has also highlighted their popularity as increasingly entrenched additions to urban and suburban settings across the globe. In post-quake Christchurch, graffiti and street art have often displayed established tactics, techniques and styles while exploring and exposing the unique issues confronting this disrupted environment, illustrating both a transposable nature and the entwined relationship with the surrounding landscape evident in the conception of these art forms. The post-quake city has afforded graffiti and street art the opportunity to engage with a range of concepts: from the re-activation and re-population of the empty and abandoned spaces of the city, to commentaries on specific social and political issues, both angry and humorous, and notably the reconsideration of entrenched and evolving traditions, including the distinction between guerrilla and sanctioned work. The examples of graffiti and street art within this work range from the more immediate post-quake appearance of art in a group of affected suburbs, including the increasingly empty residential red-zone, to the use of the undefined spaces sweeping the central city, and even inside the Canterbury Museum, which housed the significant street art exhibition Rise in 2013-2014. These settings expose a number of themes, both distinctive and shared, that relate to both the post-disaster landscape and the concerns of graffiti and street art as art movements unavoidably entangled with public space.

Research papers, University of Canterbury Library

Cats all over the world hunt wild animals and can contribute to the extinction of threatened species. In New Zealand, around half of all households have at least one cat. When cats live close to a natural area, such as a wetland, they may have impacts on native species. A previous study on the movements and hunting behaviour of domestic (house) cats around the Travis Wetland, Christchurch, New Zealand during 2000-2001 raised concerns about the effects of cats on the local skink population, as skinks were a frequent prey item. My study is a comparison to the prior study, to determine if impacts have changed alongside changes in human populations in the area post-earthquake. The domestic cat population in the area was estimated by a household survey in March-April 2018. For a 6 month period from March-September 2018, 26 households recorded prey brought home by their 41 cats. During April-July 2018, 14 cats wore Global Positioning System (GPS) devices for 7 days each to track their movements. Skink abundance was measured with pitfall trapping over 20 days in February 2018. There were more households in the area in 2018 than there were in 2000, but the numbers of cats had decreased. In the 196 ha study area around Travis Wetland, the domestic cat population was estimated at 429 cats, down from the previous 494. Most of the cats were free roaming, but the majority had been desexed and many were mostly seen at home. A total of 42 prey items were reported from 26 households and 41 cats over 6 months. Of these, 62% were rodents, 26% were exotic birds, and 12% were native birds. There were no native skinks, other mammals, or other vertebrates such as fish and amphibians (invertebrates were not included in this study). Eight male and six female cats were tracked by GPS. Home range sizes for the 100% minimum convex polygons (MCPs) ranged from 1.34 to 9.68 ha (mean 4.09 ha, median 3.54 ha). There were 9/14 (64%) cats that entered the edge of the wetland. Males had significantly larger home range areas at night and in general compared with females. However, age and distance of the cat’s household to the wetland did not have a significant effect on home range size and there was no significant correlation between home range size and prey retrieved. In 20 days of skink trapping, 11 Oligosoma polychroma were caught. The estimated catch rate was not significantly different from an earlier study on skink abundance in Travis Wetland. The apparently low abundance of skinks may have been the result of successful wetland restoration creating less suitable skink habitat, or of other predators other than cats. In the future, increased education should be provided to the public about ways to increase wildlife in their area. This includes creating lizard friendly habitat in their gardens and increasing management for cats. Generally, only a few cats bring home prey often, and these select cats should be identified in initial surveys and included in further studies. In New Zealand, until management programmes can target all predators in urban areas, domestic cats could stay out at night and inside during the day to help decrease the abundance of rodents at night and reduce the number of birds and lizards caught during the day.

Research papers, University of Canterbury Library

It is not a matter of if a major earthquake will happen in New Zealand, it is when. Earthquakes wreak havoc, cut off power and water supply, lines of communication, sewer, supply chains, and transport infrastructure. People get injured and whole communities can get cut off the rest of the country for extended periods of time. Countries taking measures to increase the population's preparedness tend to suffer less severe consequences than those that do not. Disaster management authorities deliver comprehensive instructions and preparation guidance, yet communities remain grossly underprepared. There are multiple factors that influence motivation for preparedness. Personal experience is one of the most significant factors that influence preparedness motivation. Not many people will experience a severe and damaging earthquake in their lifetime. A serious game (SG) that is a computer simulation of an earthquake is a tool that can let participants experience the earthquake and its aftermath from the safety of their computer. The main result of this research is a positive answer to the question: Can a serious game motivate people to prepare for earthquakes at least just as good as a personal experience of at least a moderate earthquake? There are different levels of immersion this serious game can be implemented at. In this thesis the same earthquake experience scenario – SG “ShakeUp” is implemented as a desktop application and a virtual reality (VR) application. A user study is conducted with the aim of comparing the motivation level achieved by the two versions of the SG “ShakeUp”. In this study no benefits of using VR over traditional desktop application were found: participants trying both versions of the SG “ShakeUp” reported similar levels of motivation to prepare for earthquakes immediately after the experiment. This means that both versions of the experience were equally effective in motivating participants to prepare for earthquakes. An additional benefit of this result is that the cheaper and easier to deliver desktop version can be widely used in various education campaigns. Participants reported being more motivated to prepare for earthquakes by either version of the SG “ShakeUp” than by any other contributing factor, including their previous earthquake experience or participation in a public education campaign. Both versions of the SG “ShakeUp” can successfully overcome personal bias, unrealistic optimism, pessimism, lack of perceived control over one’s earthquake preparation actions, fatalism, and sense of helplessness in the face of the earthquakes and motivate the individual to prepare for earthquakes. Participants without the prior earthquake experience benefit most from the SG “ShakeUp” regardless of the version tried, compared to the participants who had experienced an earthquake: significantly more of them will reconsider their current level of earthquake preparedness; about 24% more of them attribute their increased level of motivation to prepare for earthquakes to the SG “ShakeUp”. For every earthquake preparation action there is about 25% more people who felt motivated to do it after trying the SG “ShakeUp” than those who have done this preparation action before the experiment. After trying either version of the SG “ShakeUp”, people who live in a free standing house and those who live in a rental property reported highest levels of intent to carry on with the preparation actions. The proposed application prototype has been discussed with the University of Canterbury Earthquake Centre and received very positive feedback as having potential for practical use by various disaster management authorities and training institutions. The research shows that the SG “ShakeUp” motivates people to prepare for earthquakes as good as a personal earthquake experience and can be successfully used in various education campaigns.